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Land Utility and associated Hero Mechanics
Yantra Gaming
over 1 year ago

Here is some ideas we have around the potential land systems for DFK.

Land plots have bonuses similar to c/sJewel but instead of jewel staked, it’s heroes staked. Instead of calling it staked, its heroes defending/guarding the land. This provides some bonuses to members of the land for activities done on the land (future mechanics like E.g., crafting, region locked questing, etc).

Since heroes are defending the land for these bonuses, naturally they are fighting something, so periodically there could be monsters/dragon that surveys the realm that “attack” and trigger a small hero burn %, like a PJ kraken. The stronger the heroes defending, the higher the chance of survivability.

This way land owners have incentive to start guilds and perhaps create their own mini economies for providing benefits to their members. Guilds and players then will need to balance their heroes between defending land as a guild, questing individually, crafting materials, playing combat.

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C5000
over 1 year ago

This sounds like a great idea in theory. People keep talking about hero inflation and this provides another lever in which potential burns can happen. Combined with teamwork required from guilds etc, it adds another layer onto the game

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Dio
over 1 year ago

Love it! Awesome idea. A few dragons flying across the new world map would be really cool!!

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BoomerCurve
over 1 year ago

Cool idea. The hero burn on defence of lands adds more sinks to the hero count.

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