General Feedback
General Feedback on all Things DFK
1
Could Ronin Be the Next (and Final) Realm?
0
I know we’re about to launch on Metis, but please consider Ronin as the next realm. DFK would greatly benefit from the ‘Ronin effect.’ This chain has a large community of gamers, a growing ecosystem, and ample liquidity, with the potential for even more. If there are technical concerns, I hope the R...
3
Bring back excitement and engagement
3
We’re in need of some fresh, exciting activities in DFK. I’ve sought out mechanics that are engaging and feasible with our current game structure and designed to be balanced for the long-term. These ideas aim to enhance, not disrupt, our game’s economy by focusing on sustainable improvement. My idea...
8
Hero inflation and game aligment
6
Hey DFK team and community, I have pondered a bit about the future on DFK and believe I have found an area where I think the game needs a strategy change. Right now, I do not think the inflation hero numbers and the game design are in alignment. If we are to continue with the current hero inflation,...
5
Critical Issue for Avax "Get Started" outpost
0
Hello. Our project needs “fresh blood”, but how can it flow here? There is a critical issue for new players “Get started” from the main route - Avax! In the first step you propose “Swap tokens in our integrated Pangolin Dex”. They will do that and will get some Jewels (0x4f60a160D8C2DDdaAfe16FCC5756...
3
Remove harmony from bridge
1
Its been a year or so where a few folks including myself have accidentally bridged tokens into harmony due to the UI defaulting to harmony when switching to ETH. I figured it was time to put this into a talk site so we can get some upvotes and visibility on it. Ive lost $1.5k+ due to my own dumb mis...
3
Level 10 Quests - What, no Lore?
2
For starters, THANK YOU for the HBF/Giga patch, it’s a huge step forward! Now to the feedback: Placing the Level 10 quests in the profession area with the same NPCs seems like a very expedient choice… The quests provide a necessary outlet for our higher level heroes, but do nothing to enrich the atm...
1
I miss the way heroes used to look
2
Every time I look at my heroes now it makes me sad that I don’t have the option to also look at them how they used to appear. I understand they needed to evolve in appearance for combat, but in many cases I bought or held onto heroes for their visual appearances before. Now for some reason that is a...
2
Season 4 Duel Rewards
3
The rewards for Duel Season 4 (as outlined in the Medium Article linked below) bring one Major improvement and one lesser improvement, along with a slight move in the wrong direction. First, the positive: Providing equivalent awards across all duel types is a massive improvement over the previous Se...
1
A Game Design concept: A Provocative PvE Plan for generate Hero Scarcity and Player Retention
0
Hi there! Sejin here, glad to see this forum, (I’m sorry I was unaware of it), I was talking some people in the #price-discussion who suggested me to place this idea here in case someone finds it interesting, if it helps or anything is of your interest then Im glad to having chance to contribute! CO...
2
Complexity of the game vs Building the game
0
Team, Huge fan of the project and I have never been more bullish for the future of DFK and what is coming. My question is on the complexity of the game. Moving forward is the team looking at opportunities to make building the game less complex, so that features can be released quicker? For example w...
1
Transactions &
0
I have 133 heroes and leveling and questing has become so cumbersome and a chore. When I am logged in I feel like I have to get my chores out of the way before I can enjoy the game. Additionally, I think about how complicated this will become across all the different chains that will require differe...
1
Extra burn mechanic incentive
0
To help control number of Hero population it would be nice to have extra incentivise hero burn mechanic… example new hero class that can only obtain from Dark summoning Vampire/Zombie which can only be obtain at a very, very small chance by doing dark summoning. This would incentivise people to burn...
3
Talking with Crypto Grady
4
Crypto Grady is a tireless supporter and cheerleader of DFK. His buoyant attitude and enthusiasm has kept many of us afloat when things were looking grim. He has done the legwork to reach out to bloggers who dumped the project during various fud attacks and downturns and even got a few to open their...
16
Defining and formalizing the True Hero role in discord
17
The process for a member to acquire a true hero role needs to be accurately defined and formalized. Processes and procedures should be made to determine when a member is eligible and ineligible to be a true hero. Doing so will help minimize problems where true heros mischaracterize and misrepresent ...
1
Reorganizing Future Quests/Profession Areas
0
I think in future expansions the quests that go along with professions should be in the same area as the relevant stats. So in this regard, We should have a mine, and next to the miner would be the strength trainer who has people lifting jewel into the carts, then endurance trainer would be there as...
1
Number of heros displayed
0
I think when loading your hero roster the default being 100 is a bit high and causes the game to lag, trying to load all those hero images and data especially when trying to quest. If instead the initial display is just 20 heros, clicking through to get all your quests started would be much quicker ...
1
Duels Rewards
0
Just a small bit of feedback… The rewards in Duels seem a little curiously structured, with the Legendary 3 rewards being worth less than the Legendary 2 rewards. Also, having spent a good amount of time clicking this season, it does seem like the mythic tier for any category is almost certainly onl...
1
New hero interface suggestions
0
The new hero interface that introduced all the extra options to search your heroes by hair color and back appendage is amazing in the tavern but wonky as a quest interface. My biggest problem is that the + hero auto-select button and the continue buttons in the bottom right are right under the metam...
1
Rebalance foraging and fishing quests
0
Those quests usually give 85xp in average regardless of level and proficiency and 90% of time harvest is poor in gold value In the meantime mining quest is 150xp at least and gardening quest usually is 180 So it makes no sense having foragers and fishers for questing you can send them to dig gold an...
1
RNG for Meditation Circle
0
I feel like the RNG for the meditation circle is off. Can we get the formula used for the level up mechanics for the meditation circle? Also is the smart contract available to compare this info to?