Wisdom Labs AMA Questions
3
Question regarding prior games or game dev experience
1
I see lots of people ask this question. I’ve shared my thoughts on why it does or doesn’t matter - but I think it would be helpful to talk about it and share Wisdom’s thoughts on it so that we just have a uniform response to it when people ask about it going forward. The question is: What experience...
3
PvE
1
I am most interested in pve, not pvp, like octopath traveler. I even dig that pixel 2d 3d world art. This would be a strategy based not really skill based type of pve. Are we building a pve mode like this already or in the future? If so what year do we plan to have something like this?
2
Different modes of PvP
1
In the interview w/ ADFK, you mentioned different modes of PvP. Can you elaborate? Will PvP always be 3vs3 or will some of the modes be more or less heroes, similar to Duels as an example. Will PvE have the same hero dynamic as far as this is concerned?
2
Toxic Genetic Trait Clarification
1
Does the advanced genetic trait toxic have a chance to poison the opponent every hit or hit automatically every time? Just want this clarified, I heard a grazy (grady + crazy) rumor that the poison hit is automatic every hit.
1
Thoughts on Elo
2
In basically every game that has match making calculations to pair you with “like skilled” opponents Elo Rating seems to reign supreme. Is the team considering making tweaks to Elo Rating for matchmaking? Will Elo Rating be reset every season? Will a “shadow elo” follow your account from season to s...
3
Hero Mana and Health Regeneration
0
Is there health/mana regeneration during combat? If not, can we assume that hero mana is a limited resource and can be replenished ONLY by mana potions? Similar to mana, can we assume that hero’s health can be replenished ONLY with potions and/or healing/lifesteal skills? What happens after the batt...
2
Beta Testing
0
Will you be holding a (short) closed beta for gathering last minute balancing data and testing server load?
2
PvP Reward System
0
Is there any insight to what the rewards will be like for PvP? Raffles? Jewel/Crystal/Jade? Materials?
2
Combat Inventory
0
Is the inventory (with potions and other stuff probably) in combat shared between heroes, or each hero will be ‘equipped’ with certain amount of potions that only they can access in battle?
13
Gameplay style
2
Broadly, can you give us any idea of what the play style is like for PVP and PVE respectively? Are there any notable games that you are referencing, or a fan of that you might compare the gameplay to? Is it going to feel like a sidescroller? 3D? Static hero cards in combat order?
9
Transaction approval -vs- fluid gameplay
1
How are you balancing the need for transaction approvals -vs- having fluid gameplay that doesn’t feel grindy/slow? (cough duelz cough) :) In other words, is every influential decision based off of transaction information? Or is there an off-chain, realtime element in a game client, that can influenc...
1
Damage Types
2
Hey guys, so with the skill trees and traits that we have seen so far (thank you) we can tell there are 2 separate distinctions for damage types: ranged/melee and magical/physical. Can the team provide any more details oh how these work and what we should be looking at int he skill trees to make sur...
3
Pets
1
Will all pets play a role in combat, or only pets with a combat bonus?
3
PvE only after level 20?
0
Based on the way you were talking about “pre level 20” being about learning your skills, and then graduating to “real world events” - is the implication that pve requires lvl 20 or am I reading too far into your wording?
1
Combat Items / EQ
0
Will there be one-use items like scrolls for combat? If so, will these be open to all classes? Likewise, will equipment be restricted by class / stats / level, or all three? I know it was mentioned STR will affect what armor can be used.
1
combat balance & levels
0
Does hero level affect combat in ways other than growth of stats, mp, hp & skills? in his interview the other day, Workhorse talked about rarity balance in PVP. I’m wondering about level balance as well. Will it be possible for a level 5 w good strategy to take on a level 10 with poor strategy, ...
1
Wen?
0
When can we expect to see the first PvP… even if it’s in Beta?
1
Personal Preference
0
We still have 4 more basic, 2 more advanced, an elite, and exalted classes yet to come. Are you hoping for any particular future class? i.e Samurai, Warlock, or even Chef :D
1
Release Schedule
0
To keep up with the Q1-2 goal for PvP it seems as though the team will be starting with a base of only Basic Classes being able to be used with “weekly” updates/patches for balancing. What are the thoughts for a release schedule post launch? i.e. can we expect a new class every other week or month a...
1
How does Toxic work?
0
Can you explain how the 2% chance for toxic works? Thank you!