AMA Questions
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2
Community Voting/Gen0 Cooldown
Answered, left for reference
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We’ve been hearing for a while that we can’t hold community votes until Halliday voting is fixed, and that can’t be done until Fox is done with duels. Now that duels are out, can community voting be prioritized? Can the team offer a rough timeframe on getting that halliday voting issues fixed? The c...
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stycksintern Question 1: Turn Prediction and Daze
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How does the turn prediction tool account for crowd control effects, like Daze, which alter a character’s initiative or speed? For example, when casting Forever Vigilant, the turn prediction appears to assume that the Daze is applied. This scenario makes sense. My question is more directed towards s...
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Matty Question 10: "Raw" Damage
Answered, left for reference
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In the Seer updated codex the term “Raw Damage” is seen in several places. Does this have a specific definition or is it simply the term for regular damage? The Seer does magical damage so is raw damage just the basic setting for all damage types?
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Matty Question 9: Guild weapon traits
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The “guild equipment” have various effects, like the warrior’s mace having the chance to daze and the thief’s dagger having a chance to bleed - are those effects true of ALL the weapons of a certain type, or are they specific to that guild equipment (do all maces cause daze, all daggers cause bleed)...
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Matty Question 8: BASIC and SPELL
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What are the formulas for BASIC attack and SPELL attack? Which stats effect them (STR/DEX and WIS/INT)? Is this formula separate from the guild weapon stats excel shared by Hubert?
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Community Voting Follow Up
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It sounds very much like fixing the Halliday issue isn’t a priority, but rather a side project that will only be focused on when there is free time Is the team willing to release the following: how many daily active users are there on Halliday how much jewel is staked on Halliday wallets If those nu...
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Duels Season 7
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FAO: Fox. Dude, what have you done to Duels and how quickly can you undo it? This random group thing is outrageous. You can’t mix groups up like this because the whole point of a duels team was to try to align stats and backgrounds. It’s why you can select stats and backgrounds as your choices at th...
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Matty Question 17: Wards and status effects
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Does a ward stop a status effect from applying? The Oracle seer move is a good example. If the initial attack does (0) damage and applies a status effect, would a ward stop the effect from occurring? On the flip side if the attack does have an initial damage and a status effect after, would a ward s...
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Matty Question 16: Subclass Passives
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If active subclass moves require the hero to have the proper equipment equipped to execute but passives do not, aren’t passive subclass moves inherently going to be more powerful? At a minimum they will be more often selected than their active counterparts, has the team thought about this balance wi...
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Matty Question 15: Seer Skill Tree
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Did the team intend for the Seer to be more linear than other classes because of tools like artificer and oracle which both synergize very well down their respective talent paths? Seer can play many different roles, however is there still room for mixing up the talents trees? (This one is more opini...
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Matty Question 14: Dispel
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The Seer is the first class to utilize dispel, which targets opponent’s buffs. Hypothetically in a PvP setting, can a dispel remove a buff given by a potion? Specifically that fat Swiftness potion?
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Matty Question 13: Metis PvP and Equipment
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Based on the updated roadmap it appears a version of PvP in the coliseum on Metis will be out prior to equipment durability going live. Does the team have any specific plans for balancing equipment for this early version of PvP? (for example: Banning use of certain weapons or only having access to “...
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Matty Question 12: Channel vs Delay
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With the addition of Seer we are seeing delay become more common. At the same time the Seer also has many “channel” moves. Can the team talk about the design choice of using a channel vs a delay. The effects are very similar, with the obvious difference being one is interruptible. Is the choice betw...
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Matty Question 11: Barrier
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Barrier - if there is no distinction in the codex is it safe to assume that it is a “pure” barrier (protecting both physical and magical damage)? Do barriers have this distinction?
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Matty Question 7: updating some of the traits
Answered, left for reference
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Many of the traits have “Rounds” as the duration, this obviously will need to be updated to work with the new timebar system. Is it safe to assume it will be certain number of ticks/initiative to correspond to the rounds? for example: Deathmark target enemy receives 20% increased damage from allies ...
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Matty Question 6: Repair
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Will there be a specific crafting skill (armor smithing, blacksmithing, etc) that REPAIR equipment? Or is repairing durability going to be a separate process?
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Matty Question 5: Stats on Heroes Classes
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Do you currently have statistics on which classes are used most often for the hunts globally? If not is that something a third party site could potentially find?
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Matty Question 4: Are the "boss" fights too hard?
Answered, left for reference
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Is the team worried that the current content - hunts specifically, is a challenging “boss fight”? And perhaps that is a detriment to new users? I know scrub hunts are on the way but how often are game design decisions, such as trying to get mass adoption, effect how the team decides what content com...
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Matty Question 3: Wards
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Can wards stack?
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Matty Question 2: Speed
Answered, left for reference
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The hero trait “Speed” obviously needs to be reworked, as “First Strike” only worked for the old turn system that has been updated with the time bar. Can this be replaced with a simple “gain x initiative”? Can the team share any plans for the speed trait rework?