Vote Proposals
Ideas for Governance Votes. Not a place for Builder Proposals
1
Summoning Cooldown Change: GEN0 Same / Increase All Other GEN
1
Introduction: It is obvious that something needs to be done about hero inflation and hero cooldowns but I don’t think that the core problem is with GEN0 summoning times or GEN0 cost. Also, from the beginning GEN0 owners invested early in the game and continue to support the game by owning these asse...
11
Change Summoning Cooldown to Slow Hero Inflation V2
6
• As stated by certain team members previously there is a concern about the growth of the hero population, at present nearly 800k •Many community members share the same view, that this is unsustainable, causing high gas fees, large sell pressure on in-game items, and disincentives new players from j...
16
Remove Mini Raffles / Increase TQ crystal drop rate by 50%
Partially Governable
9
Proposal: Completely remove Mini Raffles. Retain Small / Med / Large raffles Increase TQ crystal drop rate by 50% to not moon price of crystals Why? In short, we are not getting enough value for our HEROS and our QUESTS. This change will also diminish the negative affect on the game coming from BOTS...
21
Art Direction Feedback (RPG, anime and pixel art fans target)
7
I love DFK and I wanna give some suggestions inherent to graphic art and artistic direction. I really care of this emotional perception because it is inherent to my approach as a player, investor and to my actual fiat job. RPG/PIXEL ART & CARTOONS. POINT 1 Anime in the Crystalvale PJ Spot / port...
23
New Kingdom to Binance Chain for capital Injection from CZ
9
I know that it has been mentioned/hinted that Polygon would possibly be the next kingdom roll out but I think that at this time, there should be a strong consideration for Binance Smart Chain as it might be a better strategic play, especially with everything that’s been going on with Harmony and the...
21
Hero Deflationary Measures.
Not Governable
10
Main - New Concept Hero Sacrificing: DARK SACRIFICING For Posterity as tab. Enter tab, burn heroes for loot blessing or sacrifice reward. The concept is hero deflation instead of the current hero inflation… Currently; nothing is killing off a steady virtual growing population of hero nfts. Concept; ...
2
Hero Burning
0
simply add a "Dark Sacrificing tab next to Dark summoning and toss in as many heroes as Kingdom Studios allows to receive this “treasure chest of goods/cache of items/otherworldly plunder” as your reward. Make it a sacrifice the player is dieing to make.
16
Control Hero Population Growth - via Power Up.
19
I have read several proposals about this, and I find them interesting. However, I don’t think the increase in heroes is the real problem. Let’s face it, the real problem -that’s usually not mentioned- is the decrease in prices. If “Alex” - dunno any Alex it’s just an example name - makes 1000 heroes...
3
WMATIC-Jewel Pool
0
This will allow more liquidity for WMATIC, and will tie JEWEL into the Polygon sphere. This will help stabilize the price of JEWEL towards one of the largest gaming blockchains.
3
MOVE TO BASE CHAIN (COINBASE CHAIN) TO SAVE DFK
0
With the way the market has been going, I’m not sure how much runway DFK realistically has. And it’s looking like Klaytn is going the same way as Harmony by not willing to approve/provide more capital. So I think it’s time to honestly forget about these other chains and to just move to Base Chain (c...
14
KILLER BOT / ZOMBIE DUNGEON - My Ultimate Idea to control Hero Population
18
Hello friends, some days ago I proposed here a system based on power ups to control hero population growth. I wanna thank all the mates who gave me a feedback. THE PREMISE I am completely convinced that the problem is not how many heroes we have, but how many heroes we put in the tavern: this is wha...
1
Expanding DFK Ecosystem to Movement
0
I think it would be a good idea for an expansion to Movement M1. There are many positive reasons for this. One is that they are a another subnet, which means they enable trustless crosschain swaps to Crystalvale using Teleporter. Another pro is that it will also provide access to the larger Movement...
30
Control Hero Population Growth via Change of Summoning Mechanics
Governable
18
• As stated by certain team members there is a concern about the growth of the hero population, • It was also stated by the team that burn mechanics are not a possibility in the near term due to a number of reasons. • Therefore, the best way to achieve slower hero population growth is via changing e...
10
Stamina requirement for summons
Governable
4
Message from the Arch Druids: “When the portals were first opened, they bursted with long-restrained energy. Crystals were infused almost without effort. Now, Gaia’s life force comes through the portal in a constant stream, but we find that summoning new heroes takes a physical toll on the heroes pe...
9
"the burning pit" - burn unwanted heroes for materials
2
Hey DFK team and community. I shared my thoughts about hero inflation and hero burning options a couple of weeks ago in this thread. - https://talk.defikingdoms.com/contribute/general-feedback/e/40811/ I have since read and participated in most of the discussion regarding the subject and have change...
1
A Fair & Equitable Hero Inflation Limiting Proposal
0
As a Gen0 owner, I was opposed to the previous proposal of limiting summoning as it didn’t offer anything in exchange for giving up the benefit. I would be willing to vote YES to another proposal that makes mutations deterministic in exchange for a longer cooldown period. I suggest extending the coo...
4
Pet Trade-In Balance Adjustment
3
Current Mechanic: Using pet trade-in feature, you trade in 2 pets and receive 1 egg Vote Options: Using pet trade-in feature, you trade in 2 pets and receive 1 egg and 200 Gaia’s Tears Trade in two pets for one newly hatched pet. The new rarity will be the average of the two rounded down. Keep Pet T...
5
Hero Inflation Solution: Adjusted pricing
Governable
5
If we want to decrease hero summoning then increase the price. For instance I think the best way to do this is a system that is currently in place at the vendor. When summoning is done increase price slightly. When summoning does not occur decrease the price. Maybe a hard limit is put in place to ma...
2
Using Stones as an Additional "Cost" to Manage Summoning Cooldowns
0
My idea to manage summoning cooldowns is to require enhancement stones as an additional charge to be able to summon. The “stone cost” would decrease over time. Here’s how I was thinking it could be utilized. All time periods and # of stones used in this example are only hypothetical. Also in this ex...
9
The simple solution to the entire DFK ecosystem, dark summon, & hero inflation
10
This solution is SOOO simple, I’ve been talking about it ever since dark summoning first came! So many problems are 100% solved if we simply can figure out 2 things- Incentivize the use of stones and crystals in dark summoning. I think the best way is the give a slight rarity boost per stone & c...